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ICAT
2006
IEEE
16 years 14 days ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
ISCA
2003
IEEE
88views Hardware» more  ISCA 2003»
15 years 11 months ago
Dynamically Managing the Communication-Parallelism Trade-off in Future Clustered Processors
Clustered microarchitectures are an attractive alternative to large monolithic superscalar designs due to their potential for higher clock rates in the face of increasingly wire-d...
Rajeev Balasubramonian, Sandhya Dwarkadas, David H...
EDBTW
2010
Springer
15 years 11 months ago
Declarative scheduling in highly scalable systems
In modern architectures based on Web Services or Cloud Computing, a very large number of user requests arrive concurrently and has to be scheduled for execution constrained by cor...
Christian Tilgner
ICSM
1997
IEEE
15 years 10 months ago
Software Change Through Design Maintenance
Conventional software engineering tends to focus on a small part of the software life cycle: the design and implementation of a product. The bulk of the lifetime cost is in the ma...
Ira D. Baxter, Christopher Pidgeon
MCS
2008
Springer
15 years 6 months ago
Numerical optimal control of the wave equation: optimal boundary control of a string to rest in finite time
In many real-life applications of optimal control problems with constraints in form of partial differential equations (PDEs), hyperbolic equations are involved which typically desc...
Matthias Gerdts, Günter Greif, Hans Josef Pes...
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