Sciweavers

8808 search results - page 1675 / 1762
» Process of Software Evolution
Sort
View
SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICCBR
2001
Springer
15 years 10 months ago
Meta-case-Based Reasoning: Using Functional Models to Adapt Case-Based Agents
It is useful for an intelligent software agent to be able to adapt to new demands from an environment. Such adaptation can be viewed as a redesign problem; an agent has some origin...
J. William Murdock, Ashok K. Goel
SIGUCCS
2000
ACM
15 years 10 months ago
Three Years in the Solution Center
After thirty-plus years of making small “mid-course corrections” types of changes to the support paradigm, many on the Iowa State University campus thought it was time to make...
Frank Poduska
ECOOPW
1999
Springer
15 years 10 months ago
Tool Support for Refactoring Duplicated OO Code
Code duplication is an important problem in application maintenance. Tools exist that support code duplication detection. However, few of them propose a solution for the problem, ...
Matthias Rieger, Stéphane Ducasse, Georges ...
RTAS
1998
IEEE
15 years 10 months ago
Performance Analysis of an RSVP-Capable Router
RSVP is a bandwidth reservation protocol that allows distributed real-time applications such as video-conferencing software to make bandwidth reservations over packetswitched netw...
Tzi-cker Chiueh, Anindya Neogi, Paul A. Stirpe
« Prev « First page 1675 / 1762 Last » Next »