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» Process as Theory in Information Systems Research
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AIIA
2007
Springer
16 years 17 days ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
SIGECOM
2009
ACM
118views ECommerce» more  SIGECOM 2009»
16 years 27 days ago
Modeling volatility in prediction markets
There is significant experimental evidence that prediction markets are efficient mechanisms for aggregating information and are more accurate in forecasting events than tradition...
Nikolay Archak, Panagiotis G. Ipeirotis
CISS
2008
IEEE
16 years 26 days ago
Reconstruction of compressively sensed images via neurally plausible local competitive algorithms
Abstract—We develop neurally plausible local competitive algorithms (LCAs) for reconstructing compressively sensed images. Reconstruction requires solving a sparse approximation ...
Robert L. Ortman, Christopher J. Rozell, Don H. Jo...
MM
2006
ACM
203views Multimedia» more  MM 2006»
16 years 10 days ago
Learning image manifolds by semantic subspace projection
In many image retrieval applications, the mapping between highlevel semantic concept and low-level features is obtained through a learning process. Traditional approaches often as...
Jie Yu, Qi Tian
MIR
2005
ACM
140views Multimedia» more  MIR 2005»
15 years 12 months ago
Multiple random walk and its application in content-based image retrieval
In this paper, we propose a transductive learning method for content-based image retrieval: Multiple Random Walk (MRW). Its basic idea is to construct two generative models by mea...
Jingrui He, Hanghang Tong, Mingjing Li, Wei-Ying M...