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NETGAMES
2005
ACM
16 years 9 days ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
SAC
2005
ACM
16 years 9 days ago
Effort and accuracy analysis of choice strategies for electronic product catalogs
One crucial task for e-commerce systems is to help buyers find products that not only satisfy their preferences but also reduce their search effort. Usually the amount of availa...
Jiyong Zhang, Pearl Pu
CIKM
2005
Springer
16 years 9 days ago
A novel refinement approach for text categorization
In this paper we present a novel strategy, DragPushing, for improving the performance of text classifiers. The strategy is generic and takes advantage of training errors to succes...
Songbo Tan, Xueqi Cheng, Moustafa Ghanem, Bin Wang...
CASES
2004
ACM
16 years 5 days ago
A low power architecture for embedded perception
Recognizing speech, gestures, and visual features are important interface capabilities for future embedded mobile systems. Unfortunately, the real-time performance requirements of...
Binu K. Mathew, Al Davis, Michael Parker
SIGMETRICS
2003
ACM
131views Hardware» more  SIGMETRICS 2003»
16 years 6 hour ago
Classifying scheduling policies with respect to unfairness in an M/GI/1
It is common to evaluate scheduling policies based on their mean response times. Another important, but sometimes opposing, performance metric is a scheduling policy’s fairness....
Adam Wierman, Mor Harchol-Balter