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AAAI
2007
15 years 8 months ago
Thresholded Rewards: Acting Optimally in Timed, Zero-Sum Games
In timed, zero-sum games, the goal is to maximize the probability of winning, which is not necessarily the same as maximizing our expected reward. We consider cumulative intermedi...
Colin McMillen, Manuela M. Veloso
AIPS
2008
15 years 8 months ago
A Probabilistic Planner for the Combat Power Management Problem
We present a planner for the Combat Power Management (CPM) problem. In response to multiple simultaneous or sequential threats, the planner generates a set of local plans, one for...
Abder Rezak Benaskeur, Froduald Kabanza, Eric Beau...
AVI
2008
15 years 8 months ago
MedioVis: visual information seeking in digital libraries
MedioVis is a visual information seeking system that aims to support users' natural seeking behavior, particularly in complex information spaces. To achieve this goal we intr...
Mathias Heilig, Mischa Demarmels, Werner A. Kö...
WSC
2008
15 years 8 months ago
An application of parallel Monte Carlo modeling for real-time disease surveillance
The global health, threatened by emerging infectious diseases, pandemic influenza, and biological warfare, is becoming increasingly dependent on the rapid acquisition, processing,...
David W. Bauer, Mojdeh Mohtashemi
ACMDIS
2008
ACM
15 years 8 months ago
Zebra: exploring users' engagement in fieldwork
Participatory Design is a design approach that provides a popular set of techniques for designing interactive systems in collaboration with end-users. Technology probes are one of...
Yann Riche, Matthew Simpson, Stephen Viller