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ICAT
2006
IEEE
16 years 14 days ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
ICMCS
2006
IEEE
143views Multimedia» more  ICMCS 2006»
16 years 13 days ago
Object Recognition and Recovery by Skeleton Graph Matching
This paper presents a robust and efficient skeleton-based graph matching method for object recognition and recovery applications. The novel feature is to unify both object recogni...
Lei He, Chia Y. Han, William G. Wee
ICMCS
2006
IEEE
102views Multimedia» more  ICMCS 2006»
16 years 13 days ago
High Performance Fractional Motion Estimation and Mode Decision for H.264/AVC
We propose a high performance architecture for fractional motion estimation and Lagrange mode decision in H.264/AVC. Instead of time-consuming fractional-pixel interpolation and s...
Chao-Yang Kao, Huang-Chih Kuo, Youn-Long Lin
ICPPW
2006
IEEE
16 years 13 days ago
Multidimensional Dataflow-based Parallelization for Multimedia Instruction Set Extensions
In retargeting loop-based code for multimedia instruction set extensions, a critical issue is that vector data types of mixed precision within a loop body complicate the paralleli...
Lewis B. Baumstark Jr., Linda M. Wills
ICPPW
2006
IEEE
16 years 13 days ago
Model-Based OpenMP Implementation of a 3D Facial Pose Tracking System
Abstract— Most image processing applications are characterized by computation-intensive operations, and high memory and performance requirements. Parallelized implementation on s...
Sankalita Saha, Chung-Ching Shen, Chia-Jui Hsu, Ga...
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