Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
This paper presents a robust and efficient skeleton-based graph matching method for object recognition and recovery applications. The novel feature is to unify both object recogni...
We propose a high performance architecture for fractional motion estimation and Lagrange mode decision in H.264/AVC. Instead of time-consuming fractional-pixel interpolation and s...
In retargeting loop-based code for multimedia instruction set extensions, a critical issue is that vector data types of mixed precision within a loop body complicate the paralleli...
Abstract— Most image processing applications are characterized by computation-intensive operations, and high memory and performance requirements. Parallelized implementation on s...