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FEDCSIS
2011
113views more  FEDCSIS 2011»
14 years 6 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
MODELS
2009
Springer
15 years 11 months ago
An Example Is Worth a Thousand Words: Composite Operation Modeling By-Example
Abstract. Predefined composite operations are handy for efficient modeling, e.g., for the automatic execution of refactorings, and for the introduction of patterns in existing mod...
Petra Brosch, Philip Langer, Martina Seidl, Konrad...
FM
2009
Springer
104views Formal Methods» more  FM 2009»
16 years 1 months ago
A Metric Encoding for Bounded Model Checking
In Bounded Model Checking both the system model and the checked property are translated into a Boolean formula to be analyzed by a SAT-solver. We introduce a new encoding technique...
Matteo Pradella, Angelo Morzenti, Pierluigi San Pi...
MODELS
2007
Springer
16 years 1 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
EMSOFT
2005
Springer
16 years 13 days ago
Synchronization of periodic clocks
We propose a programming model dedicated to real-time videostreaming applications for embedded media devices, including highdefinition TVs. This model is built on the synchronous...
Albert Cohen, Marc Duranton, Christine Eisenbeis, ...