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FLAIRS
2010
15 years 5 months ago
Game Based Training for Fighter Pilots
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
Jeremy Ludwig, Robert Richards, Jeff Lovelace
DATE
2008
IEEE
112views Hardware» more  DATE 2008»
16 years 1 months ago
Tool Support for Incremental Failure Mode and Effects Analysis of Component-Based Systems
Failure Mode and Effects Analysis (FMEA) is a wellknown technique widely used for safety assessment in the area of safety-critical systems. However, FMEA is traditionally done man...
Jonas Elmqvist, Simin Nadjm-Tehrani
GLVLSI
2003
IEEE
202views VLSI» more  GLVLSI 2003»
16 years 22 days ago
System level design of real time face recognition architecture based on composite PCA
Design and implementation of a fast parallel architecture based on an improved principal component analysis (PCA) method called Composite PCA suitable for real-time face recogniti...
Rajkiran Gottumukkal, Vijayan K. Asari
PG
2003
IEEE
16 years 21 days ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
VISUALIZATION
1998
IEEE
15 years 11 months ago
Hierarchical volume analysis and visualization based on morphological operators
One common problem in the practical application of volume visualization is the proper choice of transfer functions in order to color different parts of the volume meaningfully. Th...
Christoph Lürig, Thomas Ertl