— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
Abstract— One of the major challenges in both action generation for robotics and in the understanding of human motor control is to learn the “building blocks of movement genera...
— In this paper we describe a system for underwater navigation with AUVs in partially structured environments, such as dams, ports or marine platforms. An imaging sonar is used t...
— In this paper we present an analysis of 3D line projections for central catadioptric cameras from a projective perspective. Most algorithms consider the projection of lines as ...
Abstract— This paper presents a robust algorithm for segmentation and line detection in 2D range scans. The described method exploits the multimodal probability density function ...