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CRITICAL
2005
15 years 8 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
EUROSEC
2008
ACM
15 years 8 months ago
A methodology for the repeatable forensic analysis of encrypted drives
In this paper we propose a sound methodology to perform the forensic analysis of hard disks protected with whole-disk encryption software, supposing to be in possession of the app...
Cory Altheide, Claudio Merloni, Stefano Zanero
ICMCS
2010
IEEE
146views Multimedia» more  ICMCS 2010»
15 years 7 months ago
Privacy-preserving approximation of L1 distance for multimedia applications
Alice and Bob possess sequences x and y respectively and would like to compute the 1 distance, namely x - y 1 under privacy and communication constraints. The privacy constraint r...
Shantanu Rane, Wei Sun, Anthony Vetro
CCS
2010
ACM
15 years 6 months ago
Accountability: definition and relationship to verifiability
Many cryptographic tasks and protocols, such as non-repudiation, contract-signing, voting, auction, identity-based encryption, and certain forms of secure multi-party computation,...
Ralf Küsters, Tomasz Truderung, Andreas Vogt
CCS
2010
ACM
15 years 6 months ago
Recruiting new tor relays with BRAIDS
Tor, a distributed Internet anonymizing system, relies on volunteers who run dedicated relays. Other than altruism, these volunteers have no incentive to run relays, causing a lar...
Rob Jansen, Nicholas Hopper, Yongdae Kim