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» Principles for modeling language design
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OOPSLA
2007
Springer
16 years 16 days ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli
ITICSE
2005
ACM
15 years 12 months ago
From objects-first to design-first with multimedia and intelligent tutoring
“Objects-first” is an increasingly popular strategy for teaching object-oriented programming by introducing the concepts of objects, classes, and instances before procedural e...
Sally H. Moritz, Fang Wei, Shahida M. Parvez, Glen...
SIGSOFT
2010
ACM
15 years 4 months ago
Building scalable software systems in the multicore era
Software systems must face two challenges today: growing complexity and increasing parallelism in the underlying computational models. The problem of increased complexity is often...
Hridesh Rajan
ICFP
2008
ACM
16 years 6 months ago
Functional translation of a calculus of capabilities
Reasoning about imperative programs requires the ability to track aliasing and ownership properties. We present a type system that provides this ability, by using regions, capabil...
Arthur Charguéraud, François Pottier
DOCENG
2006
ACM
16 years 11 days ago
Benefits of structured multimedia documents in IDTV: the end-user enrichment system
This paper presents a system that exploits the benefits of modelling multimedia presentations as structured documents within the context of interactive digital television systems....
Pablo César, Dick C. A. Bulterman, A. J. Ja...