Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
This paper presents an implementation of feedback control strategy on distributed static scheduling. The static schedule is created taking into account the average execution times...
In some real-time application systems, there are only a few distinct kinds of tasks, each of which may be instantiated several times during runtime. The scheduling of such sporadi...
This paper presents a high throughput VLSI architecture for Blackman windowing. Since most of the implementation of windowing functions for real time applications, are based on eit...
: We consider the uniform BSS model of computation where the machines can perform additions, multiplications, and tests of the form x 0. The oracle machines can also check whether...