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CHI
2006
ACM
16 years 6 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan
CHI
2010
ACM
16 years 1 months ago
Tangible spin cube for 3D ring menu in real space
In this paper, we introduce a novel interface, the Tangible Spin Cube, for experiencing a 3D ring menu in real space. It enables a tangible object-referenced 3D ring menu and its ...
Hyeongmook Lee, Woontack Woo
WCNC
2008
IEEE
16 years 15 days ago
Providing QoS to Real and Data Applications in WiMAX Mesh Networks
— We consider the problem of centralized routing and scheduling for IEEE 802.16 mesh networks so as to provide Quality of Service (QoS) to individual real and interactive data ap...
Vinod Sharma, A. Anil Kumar, S. R. Sandeep, M. Sid...
DFG
2007
Springer
16 years 9 days ago
GPU Accelerated Gesture Detection for Real Time Interaction
: Over the past years, the interaction between humans and computers (HCI) evolved to one of the most important research topics in computer science. Therefore, finding a way for an...
Torsten Bierz, Achim Ebert, Jörg Meyer
ICDCS
2003
IEEE
15 years 11 months ago
SPEED: A Stateless Protocol for Real-Time Communication in Sensor Networks
In this paper, we present a real-time communication protocol for sensor networks, called SPEED. The protocol provides three types of real-time communication services, namely, real...
Tian He, John A. Stankovic, Chenyang Lu, Tarek F. ...