We are interested in the challenging scientific pursuit of how to characterize human activities in any formal meeting situation by tracking people’s positions with a computer vi...
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Abstract. We consider temporal logic formulae specifying constraints in continuous time and space on the behaviors of continuous and hybrid dynamical system admitting uncertain par...
We propose a variant of the multi-touch display technology that introduces an original way of manipulating threedimensional data. The underlying metaphor is that of a deformable s...
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...