This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...
Real defects (e.g. stuck-at or bridging faults) in the VLSI circuits cause intermediate voltages and can not be modeled as ideal shorts. In this paper we first show that the trad...
Energy consumption has become an increasingly important consideration in designing many real-time embedded systems. Variable voltage processors, if used properly, can dramatically...
One of the main challenges in getting acceptance for safe object-oriented languages in hard real-time systems is to combine automatic memory management with hard real-time constra...