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CGF
2005
149views more  CGF 2005»
15 years 6 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
JWSCG
2011
256views more  JWSCG 2011»
14 years 9 months ago
Accurate Real-Time Multi-Camera Stereo-Matching on the GPU for 3D Reconstruction
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...
Klaus Denker, Georg Umlauf
DAC
2000
ACM
15 years 10 months ago
Modeling and simulation of real defects using fuzzy logic
Real defects (e.g. stuck-at or bridging faults) in the VLSI circuits cause intermediate voltages and can not be modeled as ideal shorts. In this paper we first show that the trad...
Amir Attarha, Mehrdad Nourani, Caro Lucas
DAC
2001
ACM
16 years 7 months ago
Energy Efficient Fixed-Priority Scheduling for Real-Time Systems on Variable Voltage Processors
Energy consumption has become an increasingly important consideration in designing many real-time embedded systems. Variable voltage processors, if used properly, can dramatically...
Gang Quan, Xiaobo Hu
ISORC
2005
IEEE
15 years 11 months ago
On Real-Time Performance of Ahead-of-Time Compiled Java
One of the main challenges in getting acceptance for safe object-oriented languages in hard real-time systems is to combine automatic memory management with hard real-time constra...
Anders Nilsson, Sven Gestegard Robertz