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ACMACE
2006
ACM
16 years 3 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
IEEECGIV
2006
IEEE
16 years 4 days ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
CAPTECH
1998
Springer
15 years 10 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
ERSA
2003
147views Hardware» more  ERSA 2003»
15 years 7 months ago
Towards Run-Time Re-Configurable Techniques for Real-Time Embedded Applications
Many embedded applications can benefit from the flexible custom computing opportunities that FPGA technology offers. The Run-Time Reconfiguration (RTR) of the FPGA as an applicati...
Timothy F. Oliver, Douglas L. Maskell
EUROGRAPHICS
2010
Eurographics
15 years 7 months ago
Shared Sampling for Real-Time Alpha Matting
Image matting aims at extracting foreground elements from an image by means of color and opacity (alpha) estimation. While a lot of progress has been made in recent years on impro...
Eduardo S. L. Gastal and Manuel M. Oliveira