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IEEECGIV
2006
IEEE
16 years 21 days ago
Stretch It - Realistic Smooth Skinning
Smooth Skinning is still the most popular method for the animation of deformable human and creature characters. It has became almost an industry standard because of its intuitiven...
Xiaosong Yang, Jian J. Zhang
ICS
2005
Tsinghua U.
16 years 5 days ago
Optimization of MPI collective communication on BlueGene/L systems
BlueGene/L is currently the world’s fastest supercomputer. It consists of a large number of low power dual-processor compute nodes interconnected by high speed torus and collect...
George Almási, Philip Heidelberger, Charles...
IJMMS
2007
166views more  IJMMS 2007»
15 years 6 months ago
Visualization of large networks with min-cut plots, A-plots and R-MAT
What does a ‘normal’ computer (or social) network look like? How can we spot ‘abnormal’ sub-networks in the Internet, or web graph? The answer to such questions is vital f...
Deepayan Chakrabarti, Christos Faloutsos, Yiping Z...
ICCV
2009
IEEE
16 years 11 months ago
Seeing through water: Image restoration using model-based tracking
A video sequence of an underwater scene taken from above the water surface suffers from severe distortions due to water fluctuations. In this paper, we simultaneously estimate t...
Yuandong Tian, Srinivasa G. Narasimhan
CVPR
1998
IEEE
16 years 8 months ago
Singularity Analysis for Articulated Object Tracking
We analyze the use of kinematic constraints for articulated object tracking. Conditions for the occurrence of singularities in 3-D models are presented and their effects on tracki...
Daniel D. Morris, James M. Rehg