In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
The projections of world parallel lines in an image intersect at a single point called the vanishing point (VP). VPs are a key ingredient for various vision tasks including rotati...
Stereo visual odometry and dense scene reconstruction depend critically on accurate calibration of the extrinsic (relative) stereo camera poses. We present an algorithm for contin...
Peter Hansen, Hatem Alismail, Peter Rander, Brett ...
We consider the problem of shape recovery for real world scenes, where a variety of global illumination (interreflections, subsurface scattering, etc.) and illumination defocus e...
Abstract This paper presents a method for detecting a textured deformed surface in an image. It uses (wide-baseline) point matches between a template and the input image. The main ...