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CGF
2005
159views more  CGF 2005»
15 years 6 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
TVCG
2008
144views more  TVCG 2008»
15 years 6 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
RAS
2000
144views more  RAS 2000»
15 years 6 months ago
Robot navigation in the real world: : Experiments with Manchester's FortyTwo in unmodified, large environments
Mobile robot navigation under controlled laboratory conditions is, by now, state of the art and reliably achievable. To transfer navigation mechanisms used in such small-scale env...
Ulrich Nehmzow, Carl Owen
KESAMSTA
2010
Springer
15 years 4 months ago
Towards an Integrated Approach of Real-Time Coordination for Multi-agent Systems
Real-time computations in multi-agent systems have been studied from different perspectives of reasoning, message passing, resource management and negotiations. Separate treatment...
Ghulam Mahdi, Abdelkader Gouaich, Fabien Michel
IBPRIA
2007
Springer
16 years 16 days ago
Optimally Discriminant Moments for Speckle Detection in Real B-Scan Images
Detection of speckle in ultrasound (US) images has been regarded as an important research topic in US imaging, mainly focusing on two specific applications: improving signal to no...
Robert Marti, Joan Martí, Jordi Freixenet, ...