This paper presents the design and implementation of a real-time behavior profiling system for high-speed Internet links. The profiling system uses flow-level information from con...
Kuai Xu, Feng Wang 0002, Supratik Bhattacharyya, Z...
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
In this paper a stereo algorithm suitable for implementation on commodity graphics hardware is presented. This is important since it allows to free up the main processor for other...
Simultaneous localisation and mapping using a single camera becomes difficult when erratic motions violate predictive motion models. This problem needs to be addressed when visual...