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UM
2009
Springer
16 years 1 months ago
A Model of Temporally Changing User Behaviors in a Deployed Spoken Dialogue System
Abstract. User behaviors on a system vary not only among individuals but also within the same user when he/she gains experience on the system. We empirically investigated how indiv...
Kazunori Komatani, Tatsuya Kawahara, Hiroshi G. Ok...
ICTAI
2008
IEEE
16 years 1 months ago
A Model for Multiple Outcomes Games
We introduce and study qualitative multiple outcomes games. These games are noncooperative games with qualitative utilities (i.e., values over an ordinal scale), strictly qualitat...
Ramzi Ben Larbi, Sébastien Konieczny, Pierr...
CCGRID
2005
IEEE
16 years 20 days ago
Application-level simulation modelling of large grids
The simulation of large grids requires the generation of grid instances and an approximation of grid components’ behaviour. To generate grid instances, this paper outlines a set...
Serafeim Zanikolas, Rizos Sakellariou
ECRTS
2005
IEEE
16 years 19 days ago
Automated Model-Based Generation of Ravenscar-Compliant Source Code
Graphical languages of various sorts are increasingly used for the specification and the design of high-integrity real-time systems. Their coverage however does not extend with a...
Matteo Bordin, Tullio Vardanega
FDL
2005
IEEE
16 years 19 days ago
Synthesis for Unified Control- and Data-Oriented Models
In the Software/Hardware Engineering model-driven design methodology, preservation of real-time system properties can be guaranteed in the model synthesis up to a small time-deviat...
Oana Florescu, Jeroen Voeten, Henk Corporaal