Simulation is the primary method for evaluating computer systems during all phases of the design process. One significant problem with simulation is that it rarely models the syst...
Jeff Gibson, Robert Kunz, David Ofelt, Mark Heinri...
Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal...
The productivity of HPC system is determined not only by their performance, but also by their reliability. The conventional method to limit the impact of failures is checkpointing...
Multiple-Phased Systems, whose operational life can be partitioned in a set of disjoint periods, called “phases”, include several classes of systems such as Phased Mission Sys...
Andrea Bondavalli, Ivan Mura, Silvano Chiaradonna,...
Robustness is an important feature required for embedded systems. This paper presents a methodology to test robustness of such systems. We investigate system behaviour aspects. We...