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CHI
2011
ACM
14 years 10 months ago
Post-deployment usability: a survey of current practices
Despite the growing research on usability in the predevelopment phase, we know little about post-deployment usability activities. To characterize these activities, we surveyed 333...
Parmit K. Chilana, Andrew J. Ko, Jacob O. Wobbrock...
SIGSOFT
2005
ACM
16 years 7 months ago
Combining self-reported and automatic data to improve programming effort measurement
Measuring effort accurately and consistently across subjects in a programming experiment can be a surprisingly difficult task. In particular, measures based on self-reported data ...
Lorin Hochstein, Victor R. Basili, Marvin V. Zelko...
IEEECGIV
2005
IEEE
15 years 12 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
AFRIGRAPH
2004
ACM
15 years 11 months ago
Designing a VR interaction authoring tool using constructivist practices
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Cara Winterbottom, Edwin H. Blake
ACMDIS
2000
ACM
15 years 10 months ago
Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design Practice
Through a study of web site design practice, we observed that web site designers employ multiple representations of web sites as they progress through the design process, and that...
Mark W. Newman, James A. Landay