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FSTTCS
2006
Springer
15 years 10 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
CODES
2001
IEEE
15 years 10 months ago
Towards effective embedded processors in codesigns: customizable partitioned caches
This paper explores an application-specific customization technique for the data cache, one of the foremost area/power consuming and performance determining microarchitectural fea...
Peter Petrov, Alex Orailoglu
FOSSACS
2000
Springer
15 years 10 months ago
A Program Refinement Framework Supporting Reasoning about Knowledge and Time
Abstract. This paper develops a highly expressive semantic framework for program refinement that supports both temporal reasoning and reasoning about the knowledge of a single agen...
Kai Engelhardt, Ron van der Meyden, Yoram Moses
ICFEM
2000
Springer
15 years 10 months ago
Fragmented Retrenchment, Concurrency and Fairness
Retrenchment is presented in a simple relational framework as a more flexible development concept than refinement for capturing the early preformal stages of development, and brie...
Richard Banach, Michael Poppleton
UIST
2000
ACM
15 years 10 months ago
ToolStone: effective use of the physical manipulation vocabularies of input devices
The ToolStone is a cordless, multiple degree-of-freedom (MDOF) input device that senses physical manipulation of itself, such as rotating, flipping, or tilting. As an input device...
Jun Rekimoto, Eduardo Sciammarella