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NETGAMES
2004
ACM
16 years 9 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
ASIACRYPT
2001
Springer
15 years 11 months ago
Fully Distributed Threshold RSA under Standard Assumptions
The aim of this article is to propose a fully distributed environment for the RSA scheme. What we have in mind is highly sensitive applications and even if we are ready to pay a pr...
Pierre-Alain Fouque, Jacques Stern
COOPIS
2004
IEEE
15 years 10 months ago
A Distributed and Parallel Component Architecture for Stream-Oriented Applications
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...
Paulo Barthelmess, Clarence A. Ellis
WSC
1997
15 years 8 months ago
Integrating Distributed Simulation Objects
Creating comprehensive simulation models can be expensive and time consuming. This paper discusses our efforts to develop a general methodology that will allow users to quickly an...
Joseph A. Heim
WCE
2007
15 years 8 months ago
An Improved Sparge Pipe Air Distribution System for a Fluidised Bed Combustor
The purpose of the air distribution system in a fluidised bed combustor is to provide a reasonably uniform spread of combustion air over the entire horizontal cross-sectional area...
D. R. Garwood, J. Ward, D. R. Bowen, M. Fisher, D....