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NETGAMES
2006
ACM
16 years 24 days ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
185
Voted
SAC
2006
ACM
16 years 24 days ago
Supporting transparent model update in distributed CASE tool integration
Model Driven Architecture (MDA) is a software development approach that focuses on models. In order to support MDA, a lot of CASE tools have emerged; each of them provides a diffe...
Prawee Sriplakich, Xavier Blanc, Marie-Pierre Gerv...
182
Voted
ACMSE
2004
ACM
16 years 9 days ago
Integrating publisher/subscriber services in component middleware for distributed real-time and embedded systems
Although component-based software development has widespread acceptance in the enterprise business and desktop application domains, developers of distributed, real-time and embedd...
George T. Edwards, Douglas C. Schmidt, Aniruddha S...
170
Voted
CLUSTER
2003
IEEE
16 years 4 days ago
Run-Time Prediction of Parallel Applications on Shared Environments
Application run-time information is a fundamental component in application and job scheduling. However, accurate predictions of run times are difficult to achieve for parallel app...
Byoung-Dai Lee, Jennifer M. Schopf
212
Voted
IPPS
2002
IEEE
15 years 11 months ago
FARM: A Feedback-Based Adaptive Resource Management for Autonomous Hot-Spot Convergence System
Abstract— In this paper, we present a novel and comprehensive resource management solution for the autonomous hot-spot convergence system (AHSCS) that uses sensor web. This solut...
S. Swaminathan, G. Manimaran