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SI3D
2005
ACM
16 years 3 days ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
VRML
1998
ACM
15 years 10 months ago
The Peloton Bicycling Simulator
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
CONEXT
2009
ACM
15 years 7 months ago
RFDump: an architecture for monitoring the wireless ether
Networking researchers have been using tools like wireshark and tcpdump to sniff packets on physical links that use different types of datalink protocols, e.g. Ethernet or 802.11,...
Kaushik Lakshminarayanan, Samir Sapra, Srinivasan ...
SIGIR
2011
ACM
14 years 9 months ago
Picasso - to sing, you must close your eyes and draw
We study the problem of automatically assigning appropriate music pieces to a picture or, in general, series of pictures. This task, commonly referred to as soundtrack suggestion,...
Aleksandar Stupar, Sebastian Michel
IACR
2011
111views more  IACR 2011»
14 years 6 months ago
Secure Multi-Party Sorting and Applications
Sorting is among the most fundamental and well-studied problems within computer science and a core step of many algorithms. In this article, we consider the problem of constructing...
Kristján Valur Jónsson, Gunnar Kreit...
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