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WWW
2004
ACM
16 years 3 days ago
Flexible on-device service object replication with replets
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...
Dong Zhou, Nayeem Islam, Ali Ismael
CAISE
2004
Springer
16 years 2 days ago
Network-based Business Process Management: a Discussion on Embedding Business Logic in Communications Networks
Advanced Business Process Management (BPM) tools enable the decomposition of previously integrated and often ill-defined processes into reusable process modules. These process modu...
Louis-François Pau, Peter H. M. Vervest
MIDDLEWARE
2004
Springer
16 years 1 days ago
The Peer Sampling Service: Experimental Evaluation of Unstructured Gossip-Based Implementations
In recent years, the gossip-based communication model in large-scale distributed systems has become a general paradigm with important applications which include information dissemi...
Márk Jelasity, Rachid Guerraoui, Anne-Marie...
NETGAMES
2003
ACM
15 years 12 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
199
Voted
ATAL
2003
Springer
15 years 12 months ago
A multi-agent system for the quantitative simulation of biological networks
We apply the multi-agent system (MAS) platform to the task of biological network simulation. In this paper, we describe the simulation of signal transduction (ST) networks using t...
Salim Khan, Ravi Makkena, Foster McGeary, Keith S....
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