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ACMACE
2005
ACM
16 years 12 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
GROUP
2005
ACM
16 years 12 days ago
VERN: facilitating democratic group decision making online
VERN is an online collaborative tool that coordinates and distributes the process of finding optimal meeting times across the members of a group. The system combines the underlyin...
Sarita Yardi, Benjamin Hill, Stephen Chan
ATAL
2005
Springer
16 years 11 days ago
Evaluating the Minority Game strategy in agent role assignments
A team-based competitive environment is a complex multiagent environment, in which agents are required to coordinate with each other not only to enhance their collective behavior,...
Tingting Wang, Jiming Liu
ATAL
2005
Springer
16 years 11 days ago
Optimal design in collaborative design network
We consider a multiagent system whose task is to aid componentcentered design by collaborative designers in a supply chain. In the earlier work, collaborative design networks are ...
Y. Xiang, J. Chen, William S. Havens
CONCUR
2005
Springer
16 years 11 days ago
Selecting Theories and Recursive Protocols
Many decidability results are known for non-recursive cryptographic protocols, where the protocol steps can be expressed by simple rewriting rules. Recently, a tree transducer-base...
Tomasz Truderung
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