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CHI
2011
ACM
14 years 10 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
ICDAR
2011
IEEE
14 years 6 months ago
Aletheia - An Advanced Document Layout and Text Ground-Truthing System for Production Environments
- Large-scale digitisation has led to a number of new possibilities with regard to adaptive and learning based methods in the field of Document Image Analysis and OCR. For ground t...
C. Clausner, Stefan Pletschacher, Apostolos Antona...
CIVR
2007
Springer
16 years 17 days ago
Semantics reinforcement and fusion learning for multimedia streams
Fusion of multimedia streams for enhanced performance is a critical problem for retrieval. However, fusion performance tends to easily overfit the hillclimb set used to learn fus...
Dhiraj Joshi, Milind R. Naphade, Apostol Natsev
ECTEL
2008
Springer
15 years 8 months ago
Bridging the Gap between Practitioners and E-Learning Standards: A Domain-Specific Modeling Approach
Developing a learning design using IMS Learning Design (LD) is difficult for average practitioners because a high overhead of pedagogical knowledge and technical knowledge is requi...
Yongwu Miao, Tim Sodhi, Francis Brouns, Peter B. S...
IJCAI
2007
15 years 7 months ago
Some Effects of a Reduced Relational Vocabulary on the Whodunit Problem
A key issue in artificial intelligence lies in finding the amount of input detail needed to do successful learning. Too much detail causes overhead and makes learning prone to ove...
Daniel T. Halstead, Kenneth D. Forbus