The individual agents that interact in a multi-agent system typically exist along a continuum ranging from heavyweight cognitive agents (often of the "BDI" type) to light...
H. Van Dyke Parunak, Paul Nielsen, Sven Brueckner,...
This paper investigates the limits of the predictions based on the classical progress rate theory for Evolution Strategies. We explain on the sphere function why positive progress...
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
This paper presents a scheme for extending an informal, pen-based whiteboard system (Tivoli on the Xerox LiveBoard) to provide a structured editing capability without violating it...
Thomas P. Moran, Patrick Chiu, William van Melle, ...
A dynamic program slice is an executable part of a program whose behavior is identical, for the same program input, to that of an original program with respect to a variable(s) of...