We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
We present algorithms for recognizing human motion in monocular video sequences, based on discriminative Conditional Random Field (CRF) and Maximum Entropy Markov Models (MEMM). E...
Cristian Sminchisescu, Atul Kanaujia, Dimitris N. ...
In recent years, there has been increasing interest in computational models of biological systems based on various calculi of communicating processes, such as the stochastic pi-ca...
Published as Technical Report LU-CS-TR:2005-238 on February 13, 2006, ISSN 1650-1276 Report 158, Lund University, Sweden 2006 We discuss and compare four fixed parameter algorithm...
Magdalene G. Borgelt, Christian Borgelt, Christos ...