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CVGIP
2006
116views more  CVGIP 2006»
15 years 6 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
CVGIP
2006
106views more  CVGIP 2006»
15 years 6 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
CVIU
2006
222views more  CVIU 2006»
15 years 6 months ago
Conditional models for contextual human motion recognition
We present algorithms for recognizing human motion in monocular video sequences, based on discriminative Conditional Random Field (CRF) and Maximum Entropy Markov Models (MEMM). E...
Cristian Sminchisescu, Atul Kanaujia, Dimitris N. ...
ENTCS
2006
155views more  ENTCS 2006»
15 years 6 months ago
Biomolecular Agents as Multi-behavioural Concurrent Objects
In recent years, there has been increasing interest in computational models of biological systems based on various calculi of communicating processes, such as the stochastic pi-ca...
Denys Duchier, Céline Kuttler
IJCGA
2008
114views more  IJCGA 2008»
15 years 6 months ago
Fixed Parameter Algorithms for the Minimum Weight Triangulation Problem
Published as Technical Report LU-CS-TR:2005-238 on February 13, 2006, ISSN 1650-1276 Report 158, Lund University, Sweden 2006 We discuss and compare four fixed parameter algorithm...
Magdalene G. Borgelt, Christian Borgelt, Christos ...
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