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SIGECOM
2003
ACM
89views ECommerce» more  SIGECOM 2003»
15 years 12 months ago
Information incorporation in online in-Game sports betting markets
We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) g...
Sandip Debnath, David M. Pennock, C. Lee Giles, St...
UIST
2003
ACM
15 years 12 months ago
PreSense: interaction techniques for finger sensing input devices
Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This...
Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, ...
VRML
2003
ACM
15 years 12 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
AGENTCL
2003
Springer
15 years 12 months ago
Intra-role Coordination Using Group Communication: A Preliminary Report
We propose group communication for agent coordination within “active rooms” and other pervasive computing scenarios featuring strict real-time requirements, inherently unrelia...
Paolo Busetta, Mattia Merzi, Silvia Rossi, Fran&cc...
AMEC
2003
Springer
15 years 12 months ago
Automated Negotiation and Bundling of Information Goods
In this paper, we present a novel system for selling bundles of news items. Through the system, customers bargain with the seller over the price and quality of the delivered goods...
D. J. A. Somefun, Enrico Gerding, Sander M. Bohte,...
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