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NETGAMES
2005
ACM
16 years 3 days ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
SIGECOM
2005
ACM
92views ECommerce» more  SIGECOM 2005»
16 years 3 days ago
True costs of cheap labor are hard to measure: edge deletion and VCG payments in graphs
We address the problem of lowering the buyer’s expected payments in shortest path auctions, where the buyer’s goal is to purchase a path in a graph in which edges are owned by...
Edith Elkind
AIIA
2005
Springer
16 years 3 days ago
Solving Italian Crosswords Using the Web
We designed and implemented a software system, called WebCrow, that represents the first solver for Italian crosswords and the first system that tackles a language game using the...
Giovanni Angelini, Marco Ernandes, Marco Gori
AMR
2005
Springer
117views Multimedia» more  AMR 2005»
16 years 3 days ago
Learning User Queries in Multimodal Dissimilarity Spaces
Abstract. Different strategies to learn user semantic queries from dissimilarity representations of video audio-visual content are presented. When dealing with large corpora of vi...
Eric Bruno, Nicolas Moënne-Loccoz, Sté...
ATAL
2005
Springer
16 years 3 days ago
AgentSteel: an agent-based online system for the planning and observation of steel production
The steel production of the German company Saarstahl AG, a global respected steel manufacturer, represents a Supply Chain which comprehends several time-critical and highly interf...
Sven Jacobi, Cristián Madrigal-Mora, Esteba...