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WACV
2005
IEEE
15 years 12 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
CGI
2004
IEEE
15 years 10 months ago
Exploring Collaboration with Group Pointer Interaction
Enabling group collaboration is important in computer graphics today. We have developed a framework that supports multiple pointing devices to explore the collaborative utility of...
Florian Vogt, Justin Wong, Barry A. Po, Ritchie Ar...
DEXA
2006
Springer
116views Database» more  DEXA 2006»
15 years 8 months ago
Interpolating and Using Most Likely Trajectories in Moving-Objects Databases
In recent years, many emerging database applications deal with large sets of continuously moving data objects. Since no computer system can commit continuously occurring infinitesi...
Byunggu Yu, Seon Ho Kim
SODA
1993
ACM
202views Algorithms» more  SODA 1993»
15 years 7 months ago
Approximate Nearest Neighbor Queries in Fixed Dimensions
Given a set of n points in d-dimensional Euclidean space, S ⊂ Ed , and a query point q ∈ Ed , we wish to determine the nearest neighbor of q, that is, the point of S whose Euc...
Sunil Arya, David M. Mount
CEC
2009
IEEE
15 years 11 months ago
Differential evolution: Difference vectors and movement in solution space
Abstract—In the commonly used DE/rand/1 variant of differential evolution the primary mechanism of generating new solutions is the perturbation of a randomly selected point by a ...
James Montgomery