This paper presents a novel method for quickly filtering range data points to make object recognition in large 3D data sets feasible. The general approach, called "3D cueing,...
This paper presents an algorithm for sampling and triangulating a generic C2 -smooth surface Σ ⊂ R3 that is input with an implicit equation. The output triangulation is guarant...
Siu-Wing Cheng, Tamal K. Dey, Edgar A. Ramos, Tath...
In this paper we present a simple but effective method for matching two uncalibrated images. Feature points are firstly extracted in each image using a fast multiscale corner det...
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
FingerCode has been shown to be an effective representation to capture both the local and global information in a fingerprint. However, the performance of FingerCode is influenced...