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CVIU
2007
152views more  CVIU 2007»
15 years 6 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli
GEOINFORMATICA
1998
107views more  GEOINFORMATICA 1998»
15 years 6 months ago
A Comparison of Two Approaches to Ranking Algorithms Used to Compute Hill Slopes
The calculation of slope (downhill gradient) for a point in a digital elevation model (DEM) is a common procedure in the hydrological, environmental and remote sensing sciences. T...
Kevin H. Jones
ICCV
2011
IEEE
14 years 6 months ago
Shape-constrained Gaussian Process Regression for Facial-point-based Head-pose Normalization
Given the facial points extracted from an image of a face in an arbitrary pose, the goal of facial-point-based headpose normalization is to obtain the corresponding facial points ...
Ognjen Rudovic, Maja Pantic
IACR
2011
113views more  IACR 2011»
14 years 6 months ago
Implementing 4-Dimensional GLV Method on GLS Elliptic Curves with j-Invariant 0
Abstract. The Gallant-Lambert-Vanstone (GLV) method is a very efcient technique for accelerating point multiplication on elliptic curves with eciently computable endomorphisms. G...
Zhi Hu, Patrick Longa, Maozhi Xu
CHI
2009
ACM
16 years 7 months ago
A comparative study of interaction metaphors for large-scale displays
Large screen displays require new interaction techniques because of their physical size. Even though there are technologies that tackle the problem of interaction with such device...
Ricardo Jota, João Madeiras Pereira, Joaqui...