An efficient algorithmic solution to the classical five-point relative pose problem is presented. The problem is to find the possible solutions for relative camera motion between ...
We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1; : : : ; xng IR3 on or near an unknown manifold M, and produces as output a simplicia...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...
In this paper, we present an analytical method for computing the globally optimal estimates of orthogonal vanishing points in a “Manhattan world” with a calibrated camera. We ...
Since the precise modeling of reflection is a difficult task, most feature points trackers assume that objects are lambertian and that no lighting change occurs. To some extent, a ...
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...