This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and ...
Marcus A. C. Farias, Carlos Eduardo Scheidegger, J...
Pervasive networks with low-cost embedded 8-bit processors are set to change our day-to-day life. Public-key cryptography provides crucial functionality to assure security which is...
: We present e cient algorithms based on a combination of numeric and symbolic techniques for evaluating one-dimensional algebraic sets in a subset of the real domain. Given a desc...
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...