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SIGGRAPH
2000
ACM
15 years 11 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
SIGUCCS
2000
ACM
15 years 11 months ago
Creating a Help Center from Scratch: A Recipe for Success
Creating a university Help Center from scratch can be a challenging yet very rewarding experience for an IT professional. Buying computers, building networks, and installing softw...
Patrick McKoen
ICDCS
2010
IEEE
15 years 10 months ago
Stochastic Steepest-Descent Optimization of Multiple-Objective Mobile Sensor Coverage
—We propose a steepest descent method to compute optimal control parameters for balancing between multiple performance objectives in stateless stochastic scheduling, wherein the ...
Chris Y. T. Ma, David K. Y. Yau, Nung Kwan Yip, Na...
CGO
2003
IEEE
15 years 10 months ago
Optimal and Efficient Speculation-Based Partial Redundancy Elimination
Existing profile-guided partial redundancy elimination (PRE) methods use speculation to enable the removal of partial redundancies along more frequently executed paths at the expe...
Qiong Cai, Jingling Xue
SIGGRAPH
1997
ACM
15 years 10 months ago
Object shape and reflectance modeling from observation
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi
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