The Monte Carlo (MC) method is a simple but effective way to perform simulations involving complicated or multivariate functions. The QuasiMonte Carlo (QMC) method is similar but...
Finding the appropriate location of adaptation points for computation migration/checkpointing is critical since the distance between two consecutive adaptation points determines t...
We consider the use of top-points for object retrieval. These points are based on scale-space and catastrophe theory, and are invariant under gray value scaling and offset as well ...
Hand pointing has been an intuitive gesture for human interaction with computers. Big challenges are still posted for accurate estimation of finger pointing direction in a 3D spac...
In view of the difficulties in evaluating computer pointing devices across different tasks within dynamic and complex systems, new performance measures are needed. This paper prop...
I. Scott MacKenzie, Tatu Kauppinen, Miika Silfverb...