We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
We consider equation systems of the form X1 = f1(X1, . . . , Xn), . . . , Xn = fn(X1, . . . , Xn) where f1, . . . , fn are polynomials with positive real coefficients. In vector fo...
Javier Esparza, Stefan Kiefer, Michael Luttenberge...