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TOG
2008
143views more  TOG 2008»
15 years 6 months ago
Discovering structural regularity in 3D geometry
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an e...
Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helm...
TOG
2008
108views more  TOG 2008»
15 years 6 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
TOG
2008
926views more  TOG 2008»
15 years 6 months ago
3D-modeling by ortho-image generation from image sequences
A semi-automatic approach is presented that enables the generation of a high-quality 3D model of a static object from an image sequence that was taken by a moving, uncalibrated co...
Thorsten Thormählen, Hans-Peter Seidel
CGA
2005
15 years 6 months ago
Visualizing Live Text Streams Using Motion and Temporal Pooling
In today's fast-paced world, it is increasingly difficult to understand and act promptly upon the content of the many information streams available. Temporal pooling addresse...
Conrad Albrecht-Buehler, Benjamin Watson, David A....
CSUR
2004
91views more  CSUR 2004»
15 years 6 months ago
Line drawing, leap years, and Euclid
Bresenham's algorithm minimizes error in drawing lines on integer grid points; leap year calculations, surprisingly, are a generalization. We compare the two calculations, exp...
Mitchell A. Harris, Edward M. Reingold
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