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APGV
2008
ACM
15 years 8 months ago
Perception-motivated interpolation of image sequences
We present a method for image interpolation which is able to create high-quality, perceptually convincing transitions between recorded images. By implementing concepts derived fro...
Timo Stich, Christian Linz, Christian Wallraven, D...
CW
2005
IEEE
15 years 8 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
IE
2007
15 years 8 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
WALCOM
2007
IEEE
82views Algorithms» more  WALCOM 2007»
15 years 7 months ago
Methods for Searching Mutual Visible-Intervals on Moving Object
Abstract. Computing visible information, such as a visible surface determination, is a significant problem and has been mainly studied in the fields of computational geometry and...
Yoshiyuki Kusakari, Yuta Sugimoto, Junichi Notoya,...
ECCV
2010
Springer
15 years 7 months ago
Intrinsic Regularity Detection in 3D Geometry
Abstract. Automatic detection of symmetries, regularity, and repetitive structures in 3D geometry is a fundamental problem in shape analysis and pattern recognition with applicatio...
Niloy J. Mitra, Alexander M. Bronstein, Michael M....
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