We present a method for image interpolation which is able to create high-quality, perceptually convincing transitions between recorded images. By implementing concepts derived fro...
Timo Stich, Christian Linz, Christian Wallraven, D...
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Abstract. Computing visible information, such as a visible surface determination, is a significant problem and has been mainly studied in the fields of computational geometry and...
Yoshiyuki Kusakari, Yuta Sugimoto, Junichi Notoya,...
Abstract. Automatic detection of symmetries, regularity, and repetitive structures in 3D geometry is a fundamental problem in shape analysis and pattern recognition with applicatio...
Niloy J. Mitra, Alexander M. Bronstein, Michael M....