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PCM
2001
Springer
223views Multimedia» more  PCM 2001»
15 years 11 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
NPAR
2000
ACM
15 years 11 months ago
Line direction matters: an argument for the use of principal directions in 3D line drawings
While many factors contribute to shape perception, psychological research indicates that the direction of lines on the surface may have an important influence. This is especially ...
Ahna Girshick, Victoria Interrante, Steven Haker, ...
NPAR
2000
ACM
15 years 11 months ago
Artistic silhouettes: a hybrid approach
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
J. D. Northrup, Lee Markosian
VISUALIZATION
1999
IEEE
15 years 11 months ago
Spiraling Edge: Fast Surface Reconstruction from Partially Organized Sample Points
Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized poi...
Patricia Crossno, Edward Angel
203
Voted
CVPR
1998
IEEE
15 years 11 months ago
Mosaics of Scenes with Moving Objects
Image mosaics are useful for a variety of tasks in vision and computer graphics. A particularly convenient way to generate mosaics is by `stitching' together many ordinary ph...
James Davis
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