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DSVIS
2003
Springer
15 years 12 months ago
Improving User Interface Usability Using Mobile Agents
Adapting graphical user interface (GUI) to meet higher level of usability for users is one of the most interesting questions of today’s mobile computation. Users should have GUI ...
Nikola Mitrovic, Eduardo Mena
CA
2002
IEEE
15 years 11 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
CA
2002
IEEE
15 years 11 months ago
Conversational Virtual Character for the Web
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
Karlo Smid, Igor S. Pandzic
CW
2002
IEEE
15 years 11 months ago
Free-Form Deformation with Automatically Generated Multiresolution Lattices
Developing intuitive and efficient methods for shape editing is one of the most important areas in computer graphics, and free-form deformation (FFD), which is one of such methods...
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqin...
EUROPAR
2009
Springer
15 years 11 months ago
Accelerating S3D: A GPGPU Case Study
The graphics processor (GPU) has evolved into an appealing choice for high performance computing due to its superior memory bandwidth, raw processing power, and flexible programm...
Kyle Spafford, Jeremy S. Meredith, Jeffrey S. Vett...
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