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ACG
2009
Springer
16 years 1 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
ACG
2009
Springer
16 years 1 months ago
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search
Abstract. We present a new exploration term, more efficient than classical UCT-like exploration terms. It combines efficiently expert rules, patterns extracted from datasets, All-M...
Guillaume Chaslot, Christophe Fiter, Jean-Baptiste...
ACG
2009
Springer
16 years 1 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
FDG
2009
ACM
16 years 1 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
SIBGRAPI
2008
IEEE
16 years 1 months ago
Tradeoffs in Approximate Range Searching Made Simpler
Range searching is a fundamental problem in computational geometry. The problem involves preprocessing a set of n points in Rd into a data structure, so that it is possible to det...
Sunil Arya, Guilherme Dias da Fonseca, David M. Mo...
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