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IPPS
2009
IEEE
16 years 1 months ago
Exploring the multiple-GPU design space
Graphics Processing Units (GPUs) have been growing in popularity due to their impressive processing capabilities, and with general purpose programming languages such as NVIDIA’s...
Dana Schaa, David R. Kaeli
ISVC
2009
Springer
16 years 1 months ago
DRONE: A Flexible Framework for Distributed Rendering and Display
The available rendering performance on current computers increases constantly, primarily by employing parallel algorithms using the newest many-core hardware, as for example multi-...
Michael Repplinger, Alexander Löffler, Dmitri...
ISVC
2009
Springer
16 years 1 months ago
High-Quality Rendering of Varying Isosurfaces with Cubic Trivariate C1-Continuous Splines
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visualization of isosurfaces from scalar volumetric data. We propose a novel rendering ...
Thomas Kalbe, Thomas Koch, Michael Goesele
CW
2008
IEEE
16 years 1 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
GCC
2007
Springer
16 years 28 days ago
Image Filtering on .NET-based Desktop Grids
Image filtering is the use of computer graphics algorithms to enhance the quality of digital images or to extract information about their content. However rendering very large siz...
Christian Vecchiola, Krishna Nadiminti, Rajkumar B...
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