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SIGGRAPH
2003
ACM
16 years 2 days ago
Mesh modelling with curve analogies
Modelling by analogy has become a powerful paradigm for editing images. Using a pair of before- and afterexample images of a transformation, a system that models by analogy produc...
Steve Zelinka, Michael Garland
DIGRA
2003
Springer
16 years 1 days ago
"You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games
This paper was inspired by the popularity of female video game protagonists despite girls’ and women’s continued hesitance to participate in digital gaming activities. The pil...
Sara M. Grimes
DIGRA
2003
Springer
16 years 1 days ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
DIGRA
2003
Springer
16 years 1 days ago
A Real Little Game: The Pinocchio Effect in Pervasive Play
Mobile digital technologies and networks have fueled a recent proliferation of opportunities for pervasive play in everyday spaces. In this paper, I examine how players negotiate ...
Jane McGonigal
DIGRA
2003
Springer
16 years 1 days ago
Stepping Back: Players as Active Participators
Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and imme...
Michael Nitsche, Maureen Thomas
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