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ACII
2007
Springer
16 years 16 days ago
Does Body Movement Engage You More in Digital Game Play? and Why?
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
DIGRA
2005
Springer
15 years 12 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
CSCW
2004
ACM
15 years 11 months ago
Hiding and revealing in online poker games
Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to t...
Scott A. Golder, Judith S. Donath
ATAL
2004
Springer
15 years 11 months ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
CDC
2009
IEEE
107views Control Systems» more  CDC 2009»
15 years 11 months ago
Learning approaches to the Witsenhausen counterexample from a view of potential games
— Since Witsenhausen put forward his remarkable counterexample in 1968, there have been many attempts to develop efficient methods for solving this non-convex functional optimiz...
Na Li, Jason R. Marden, Jeff S. Shamma